Archive for July, 2007

Ingmar Bergman Dies at 89

Monday, July 30th, 2007

Master filmmaker Ingmar Bergman, one of the greatest artists in cinema history, died Monday at his home on an island off the coast of Sweden. He was 89. Bergman’s dozens of works combined deep seriousness, indelible imagery and unexpected flashes of humor in finely written, inventively shot explorations of difficult subjects such as plague and madness.

His vision encompassed the extremes of his beloved Sweden: the claustrophobic gloom of unending winter nights, its glowing summer evenings and the bleak magnificence of the Baltic islet of Faro, where the reclusive artist spent his last years.

Once described by Woody Allen as “probably the greatest film artist … since the invention of the motion picture camera,” Bergman first gained international attention with 1955’s “Smiles of a Summer Night,” a romantic comedy that inspired the Stephen Sondheim musical “A Little Night Music.”

His last work, of about 60, was “Saraband,” a made-for-television movie that aired on Swedish public television in December 2003, the year he retired.

Allen said he was “very sorry” to hear of Bergman’s death.

“He was a friend and certainly the finest film director of my lifetime,” the Web version of Swedish daily Aftonbladet quoted him as saying.

“Saraband” starred Liv Ullmann, the Norwegian actress and director who appeared in nine Bergman films and had a five-year affair, and a daughter, with the director.

The other actor most closely associated with Bergman was Max von Sydow, who appeared in 1957’s “The Seventh Seal,” an allegorical tale of the Black Plague years as a knight playing chess with the shrouded figure of Death, one of cinema’s most famous scenes.

His 1982 film “Fanny and Alexander” won an Oscar for best foreign film. His 1973 “Cries and Whispers” was nominated for Best Picture.

“The world has lost one of its very greatest filmmakers. He taught us all so much throughout his life,” said British actor and director Richard Attenborough.

Astrid Soderbergh Widding, president of The Ingmar Bergman Foundation, confirmed the death to The Associated Press, and Swedish journalist Marie Nyrerod said the director died peacefully during his sleep.

Bergman never fully recovered after a hip surgery in October last year, Nyrerod told Swedish broadcaster SVT.

“He was one of the world’s biggest personalities. There were (Japanese film director Akira) Kurosawa, (Italy’s Federico) Fellini and then Bergman. Now he is also gone,” Danish director Bille August told The Associated Press.

“It is a great loss. I am in shock,” August said.

Cannes Film Festival director Gilles Jacob called Bergman the “last of the greats, because he proved that cinema can be as profound as literature.”

The son of a Lutheran clergyman and a housewife, Ernst Ingmar Bergman was born in Uppsala, Sweden on July 14, 1918, and grew up with a brother and sister in a household of severe discipline that he described in painful detail in the autobiography “The Magic Lantern.”

The title comes from his childhood, when his brother got a “magic lantern” - a precursor of the slide-projector - for Christmas. Ingmar was consumed with jealousy, and he managed to acquire the object of his desire by trading it for a hundred tin soldiers.

The apparatus was a spot of joy in an often-cruel young life. Bergman recounted the horror of being locked in a closet and the humiliation of being made to wear a skirt as punishment for wetting his pants.

He broke with his parents at 19 and remained aloof from them, but later in life sought to understand them. The story of their lives was told in the television film “Sunday’s Child,” directed by his own son Daniel.

The director said he had coped with the authoritarian environment of his childhood by living in a world of fantasy. When he first saw a movie he was greatly moved.

But he said the escape into another world went so far that it took him years to tell reality from fantasy, and Bergman repeatedly described his life as a constant fight against demons, also reflected in his work.

The demons sometimes drove him to great art - as in “Cries and Whispers,” the deathbed drama that climaxes when a dying woman cries “I am dead, but I can’t leave you.” Sometimes they drove him over the top, as in “Hour of the Wolf,” where a nightmare-plagued artist meets real-life demons on a lonely island.

It was in the Swedish capital that Bergman broke into the world of drama, starting with a menial job at the Royal Opera House after dropping out of college.

Bergman was hired by the script department of Swedish Film Industry, the country’s main production company, as an assistant script writer in 1942.

In 1944, his first original screenplay was filmed by Alf Sjoeberg, the dominant Swedish film director of the time. “Torment” won several awards including the Grand Prize of the 1946 Cannes Film Festival, and soon Bergman was directing an average of two films a year as well as working with stage production.

After the acclaimed “The Seventh Seal,” he quickly came up with another success in “Wild Strawberries,” in which an elderly professor’s car trip to pick up an award is interspersed with dreams.

Other noted films include “Persona,” about an actress and her nurse whose identities seem to merge, and “The Autumn Sonata,” about a concert pianist and her two daughters, one severely handicapped and the other burdened by her child’s drowning.

Though best known internationally for his films, Bergman was also a prominent stage director. He worked at several playhouses in Sweden from the mid-1940s, including the Royal Dramatic Theater in Stockholm which he headed from 1963 to 1966. He staged many plays by the Swedish author August Strindberg, whom he cited as an inspiration.

The influence of Strindberg’s grueling and precise psychological dissections could be seen in “Scenes From a Marriage,” an intense detailing of the disintegration of a marriage that was released as a feature film in 1974.

Bergman showed his lighter side in the following year’s “The Magic Flute,” again first produced for TV. It is a fairly straight production of the Mozart opera, enlivened by touches such as repeatedly showing the face of a young girl watching the opera and comically clumsy props and costumes.

Bergman remained active later in life with stage productions and occasional TV shows. He said he still felt a need to direct, although he had no plans to make another feature film.

Bergman, at age 84, started production on “Saraband” - based on the two main characters from “Scenes From a Marriage” - in the fall of 2002.

In a rare news conference, he said he wrote the story after realizing he was “pregnant with a play.”

“At first I felt sick, very sick. It was strange. Like Abraham and Sarah, who suddenly realized she was pregnant,” he said, referring to biblical characters. “It was lots of fun, suddenly to feel this urge returning.”

Bergman waged a fight against real-life tormentors: Sweden’s powerful tax authorities.

In 1976, during a rehearsal at the Royal Dramatic Theater, police came to take Bergman away for interrogation about tax evasion. The director, who had left all finances to be handled by a lawyer, was questioned for hours while his home was searched. When released, he was forbidden to leave the country.

The case caused an enormous uproar in the media and Bergman had a mental breakdown that sent him to hospital for over a month. He later was absolved of all accusations and in the end only had to pay some extra taxes.

In his autobiography he admitted to guilt in only one aspect: “I signed papers that I didn’t read, even less understood.”

The experience made him go into voluntary exile in Germany, to the embarrassment of the Swedish authorities. After nine years, he returned to Stockholm.

The date of Bergman’s funeral has not been set, but will be attended by a close group of friends and family, the TT news agency reported.

Source: The Guardian, Louise Nordstrom (AP)

Demo Scene Today

Thursday, July 12th, 2007

I just read an interesting article about the Breakpoint 2007 demo-party that took place last April in Bingen on the Rhine river in Germany. Breakpoint is considered one of the biggest parties in the international scene.

For those who haven’t heard anything about demos and its scene yet, here is a brief history: It all started in the old days of home computers like Commodore 64 or Amiga, back when we used to share floppy disks and cassette tapes with our favorite games. Just like today, companies tried to stop people from sharing their favorites and invented one clever copy protection method after another. But soon somebody would find a way to crack it, proudly add a little signature to the cracked game and share it with his friends. Eventually people got together in groups and started to create breathtaking animated intros with superb music. It not only was a way to make themselves known, greet friends and show off their artistic or coding skills, it sometimes also sweetened the long time some games would take to load, especially from cassette tapes. And sometimes the animated intro would even become more impressive than the game itself.

Eventually groups started to compete against each other. Their little works of coding-art soon attracted a lot of fans, and the demo-parties were born. I was a huge fan myself…the old intros inspired me to learn assembly language on the Commodore 64, and write my first programs with a graphical user interface and a mouse-pointer you could control with the joystick. My old C64 applications were in no way as impressive as what the demo-groups produced, but they were what fired my interest in programming early on.

For many years the demo-scene’s preferred platforms were C64 and Amiga computers and it took much longer to find its way into the ibm-pc arena. Although personal computers had a much faster CPU and more memory available than a C64, it just wasn’t the right platform for demos. The hardware wasn’t suited for extensive and fast animations with graphics and sound. The sound cards for office computers were poor and people often had monochrome monitors before the first small color displays became affordable. There also was a gap between the average office user and the gaming-community.

This changed later when Soundblaster and especially the Gravis Ultrasound added superior sound to the old office computer. Sound, better and more colorful graphics paved the way for games, demos and music-software on the ibm-platform. And with better hardware the user-community began to merge and drive the multimedia capacities forward.

One popular way to create music on the ibm-computer actually originated from the Amiga world: The MOD sound format was a bit of a mix between midi-files and wave-audio. It allowed you to define wave-samples and play them as instruments in a tracker-table. These files were perfect for demo-soundtracks because they were almost as small as midi, but sounded as great as fully recorded wave-tracks. The Finland based demo-group Future Crew created Scream Tracker, at that time one of the best tools to create MOD and S3M files with up to 32 channels.

The Future Crew was probably the most prominent demo group in the early 90s. What they created with their demos Unreal and Second Reality just blew me away. Every year, Future Crew and other demo groups presented their demos at international competitions like the Assembly in Finland, The Party in Denmark and other events around. The competitions took place in several disciplines: C64, Amiga or PC, music, graphics/art, 4k intros, 64k intros and larger sized demos. The goal was and is simple: To push the limits and achieve the most impressive results possible with the hardware available. While limits are not so much given with the existing hardware nowadays, the files have to be as small as possible. But even today, hardware can matter on devices like cell-phones or Gameboy Advance.

To save space, graphics, effects and animations are not rendered into huge video-files—they are calculated live during runtime. Demos are a wonderful artistic mix of coding skill, algorithms, mathematics, physics , and 3d-graphic principles on the one side, and art, story, drama, cinematography, choreography, lights, music and sound effects on the other. They show what a computer is really capable of—something that often falls into oblivion after days of word processing, web-browsing or dealing with business applications.

After several years of working real jobs, studying, web and the “serious” code I lost touch with the demo-scene and I had no idea that it indeed continued to live on and evolve in all these years. Perhaps I didn’t think they could become even more impressive than back in the 90s. How wrong I was…

When I read that article yesterday I got curious and wanted to see what the demo scene is like today. I downloaded a few demos, and… When I started the first demo I got goosebumps all over and had tears in my eyes. What I saw there was truly unbelievable… really breathtaking! I can’t believe my old heart can still get as excited as 15 years ago. I think I have to start programming for fun again. :)

The following are a few examples of what they are like today. I’m not sure if this is your cup of tea, or if there are better demos out there, but I’m very impressed and think they deserve all respect.

fr-041: debris, by farbrausch, download 177k

What you get to see and hear for only 177 kilobyte is just unbelievable. It doesn’t surprise me it made the first place in the pc-demo category. The camera work including the hand-camera effects are beautiful, the scenery and animation very well done. I really liked the sound, too. There are just a few minor things that I felt offered room for improvement, but hey, it’s only 177k! It’s smaller than this blog-post… lol

Fairytale, by Traction and Brainstorm, download 8,620k

This is much larger than debris above, but not any less impressive. It is an extremely beautiful demo with a great score that reminded me a bit of Porcupine Tree. I loved the aesthetics, animation and play with lights and curves, all very fluent and harmonic. Brilliant!

Above, by lkcc and Bauknecht, download 9,282k

Aithein, by mfx, download 16,905kb

I love the vintage and organic look, feel and sound of this demo. It was a bit of a Boards of Canada experience. Very nice!

Threespace, by Rebels, download 591kb (64k pc-intro and demos for mac & linux)

The Prophecy - Project Nemesis by Conspiracy, download 86kb

I saved the best for last and humbly bow before The Prophecy…I cannot believe that this demo is really only 64k! Armageddon filmed in 65,024 bytes? It is pure magic. How did they do it? I have done a bit of programming in the past, in two or three dimensions, with audio, in different languages, but this exceeds my wildest imagination. Landscapes, objects, buildings, music, animation, choreography, special effects, textures, credits…all this coded into a single file of 64k? I really would love to see a “making-of”. Check out the screenshots or watch the video clip below, or even better: download and start the intro. The live-demos look much better than youtube or google-videos.